It is revealed that Sapphius was being manipulated by Baltias, an evil god who cast a curse on Culdcept. There, aided by Rilara, who has now become a true Cepter herself, the protagonist convinces Faustina, who had joined the High Priest, to rejoin him, and fights Sapphius. Both times, he reassembles Culdcept, and is granted the power of a god by the world's goddess Zeromn, but he chooses to return to the past, as he finds creating a world pointless without Faustina alive.įinally, the protagonist is able to choose a third option, going to the island between the continents. The protagonist can choose to travel to the Northern or Southern Continent to face the High Priest, but, each time, Faustina perishes, either by the hand of the High Priest or his own. Meanwhile, the High Priest attacks and destroys the Empire. He passes them, despite the interference of Rilara, and becomes a true Cepter, learning that a Cepter's purpose is to reassemble the cards into Culdcept, the book of creation. Too weak to resist the High Priest, the protagonist is forced to undergo the Trials, an ancient proving grounds for Cepters overseen by Diarna, a former Imperial knight who became a hermit. Soon after, Faustina is kidnapped by High Priest Sapphius, one of the world's most powerful Cepters, who seeks to destroy the Empire and the world. The protagonist must flee along with Faustina to avoid execution. However, after they finish doing this, it is revealed that the king only did it as a ploy to launch an all-out attack. Her father tells her to go to the four neighboring elementally-themed lands and negotiate for peace. When he finally does, Faustina takes him to her home, the Advatarian Empire. The protagonist is sold by the slaver to an arena, and must fight other Cepters to earn his freedom. Using cards borrowed from Faustina, he defeats Rilara and begins his journey towards becoming a master Cepter. It is here that the young man, controlled by the player, learns that he is actually a Cepter, a powerful individual who can control magical cards. As the woman, Princess Faustina, pleads with the slaver to release the boy (whom she refers to as "the savior"), all three are set upon by Rilara, a traveling bandit. While departing the village with his new owner, the two encounter a mysterious woman carrying a deck of magical cards which respond powerfully to the young man's presence. As the game begins, the player-nameable "Boy" protagonist sells himself into slavery to help his struggling village.
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